
Admiral Rufus
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Posted - 2011.01.26 09:02:00 -
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Originally by: Ranka Mei
Originally by: Farrah Contractor Personally I hope that they re-balance the incursions a little.
Currently, on one incursion in Algingtal Constellation, player ship losses are in excess of 3300 ships. That is just one constellation. There are six other incursions active.
I've been actively fighting for twelve hours and the hundred of players, losing thousands of ships could not get below 47% Sansha Influence. People are tired and disbanding fleets (Or running out of ships to Leeroy!), and so the influence was back up to 54% when I logged. This is the full might of the player base. Where's the progress?
My personal losses on day 1 were a Navy Mega, Vaga, Firetail and Ishkur.... No big deal for me personally, but my 180K EHP Navy Mega (Trimarked & LG Slave Clone boosted) melted in less than 20 seconds despite logistics in fleet, and that's annoying..
I've seen a Kronos, Navy Apoc and 80% of the supporting 12 person fleet get vaped trying to do a Vanguard site (supposedly at the easier end of the spectrum, for 5-10 people) ... That's a lot of ISK hurting.
The successful fleet I was invovled with was running 5 Logistics out of 20 ships (seriously, you need that many??), and we still lost a ship to too much DPS and insufficient buffer tank.
Added to which, we got shafted on ISK and LP because people came and ghosted through the site in noncombat ships, increasing effective fleet size. (Even though they weren't on overview when we completed the objective, they still must've gotten counted somehow!)
Right now the esprit de corps is high - it's first day and the determination amongst the player base to complete the objective is high. But, we cannot sustain these ship losses forever, and it's not going to be any fun in the long term.
Seriously, WTF CCP?? I hope you're re-balancing the Incursion difficulty in this patch.
Good post!
Indeed, when even a 180K EHP tanked ship, with logistics on it, can't cut it any more, then it's time to rethink a few things.
Actually, I could live with the difficulty staying as high as it is, so long as CCP offers more in the way of fleeting up safely. Yes, there's that carebear word again, 'safely;' but I'm simply not gonna fleet up with strangers until the RR thingy is fixed, because there's always some mentally twelve-year-old jerk who thinks it's fun to get others Concorded.
CCP, if you want to force people to band together (and you went about it in a pretty transparent manner, btw), then you need to offer them a better way of doing so. And no, the Incursions themselves aren't incentive enough: after a few days, when the novelty wears off, or after too many losses, people will simply start docking up (or possibly leave the game). Surely that's not what you had in mind.
This is high end pve, its hard ok, with risk comes reward, etc, etc. I'm fairly happy with the culling of carebears,call it Darwinism 
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